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ktx_fishing

Rods

The three rods, their four numbers, and the experience they earn.

A rod is an inventory item. Config.Rods is keyed by the item name, so a rod the player does not own is a rod they cannot pick.

Config.Rods = {
    metal_rod = {
        label = "Metal Rod",
        color = "#48cae4",
        successMultiplier = 1.15,
        timeMultiplier = 1.2,
        rewardMultiplier = 1.3,
        luckModifier = 1.5,
    },
}
colorthe color that marks the rod in the menu
successMultipliermultiplies the hit rate, capped by maxSuccessChance
timeMultiplierhigher is faster, the cast time is divided by it
rewardMultipliermultiplies the amount caught
luckModifiershifts the odds toward the rarer entries in the pool

The three that ship go from 1.0 across the board for the wood rod up to 1.3, 1.6, 1.8 and 2.2 for the gold rod. A fourth rod is a fourth entry here plus an item in your inventory.

Experience

Config.Fishing = {
    experience = {
        enabled = true,
        perCatch = 10,
        perMiss = 1,
        bonusPerRod = {
            wood_rod = 0,
            metal_rod = 5,
            gold_rod = 10,
        },
    },
}

bonusPerRod is added on top of perCatch. A miss still pays perMiss, so a bad session is not a wasted one.

Experience does one thing: it raises what the market pays, see Market. Nothing is gated behind a level. A rod is bought or it is not, and a spot is open or it is off.

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