ktx_fishing
Rods
The three rods, their four numbers, and the experience they earn.
A rod is an inventory item. Config.Rods is keyed by the item name, so a rod the player does not own is a rod they cannot pick.
Config.Rods = {
metal_rod = {
label = "Metal Rod",
color = "#48cae4",
successMultiplier = 1.15,
timeMultiplier = 1.2,
rewardMultiplier = 1.3,
luckModifier = 1.5,
},
}color | the color that marks the rod in the menu |
successMultiplier | multiplies the hit rate, capped by maxSuccessChance |
timeMultiplier | higher is faster, the cast time is divided by it |
rewardMultiplier | multiplies the amount caught |
luckModifier | shifts the odds toward the rarer entries in the pool |
The three that ship go from 1.0 across the board for the wood rod up to 1.3, 1.6, 1.8 and 2.2 for the gold rod. A fourth rod is a fourth entry here plus an item in your inventory.
Experience
Config.Fishing = {
experience = {
enabled = true,
perCatch = 10,
perMiss = 1,
bonusPerRod = {
wood_rod = 0,
metal_rod = 5,
gold_rod = 10,
},
},
}bonusPerRod is added on top of perCatch. A miss still pays perMiss, so a bad session is not a wasted one.
Experience does one thing: it raises what the market pays, see Market. Nothing is gated behind a level. A rod is bought or it is not, and a spot is open or it is off.