ktx_fishing
Market
The ped that buys the catch, and the two bonuses on top of your prices.
A ped stands at the water and pays for what is in the bag. One market per fishing spot in the download, four in total.
Config.Seller = {
enabled = true,
ped = {
model = "s_m_y_dockwork_01",
scenario = "WORLD_HUMAN_CLIPBOARD",
},
locations = {
{ coords = vector3(-1816.65, -1193.81, 14.30), heading = 331.3,
blip = { enabled = true, sprite = 52, color = 3, scale = 0.7 } },
},
}What is paid
The price stands on the item in Config.Items. An item without a price is not bought at all, which is how junk stays junk if you want it to.
paid = price * amount * (1 + experience% + luck%)Both bonuses only ever add on top. There is no multiplier anywhere that can take money away, so your prices are the floor.
Config.Seller = {
experienceBonus = {
enabled = true,
percentPer1000Xp = 2.0,
maxPercent = 25.0,
},
luckBonus = {
enabled = true,
chance = 12.0,
percent = 25.0,
},
}The experience bonus grows with the player and stops at its cap. The luck bonus is a roll per sale: a 12 in 100 chance of 25 percent more for that sale.
Where the money lands is Config.Framework.moneyAccount, either cash or bank.