Overview
What a garage is made of and which page covers which part.
A garage is a marker in the world and an interior behind it. The player walks up, gets put inside, and their vehicles are standing there.
A player can hold more than one role at the same garage: their own and a co-ownership, or co-ownerships from two owners. Then a choice opens at the entry and they pick which one they are going in as. With one role there is nothing to ask and nothing opens.
Every visit runs in its own routing bucket, so two players in the same garage never see each other unless they belong there: the owner, a co-owner, an invited guest, or a colleague in a job garage.
The parts
| Main entry | the marker a player drives into, with its own heading |
| Main exit | where a vehicle comes back out |
| Foot entry and foot exit | the same two points for a player without a vehicle, optional |
| Showcase camera | the angle a garage is shown from when it is for sale |
| Interior spawn | where the player stands after entering |
| Manage marker | the point inside that opens the garage menu |
| Slots | the parking spaces, one vehicle each |
| Invite zone | the area a guest has to stand in to be invited |
| Blip | the map icon, drawn at the main entry |
All of them are placed in the builder, not written into a file.
Where to go next
| Builder | building the first garage |
| Ownership | who has a garage: bought, free, job, co-owner |
| Vehicle access | which vehicles are allowed in |
| Impound | where a vehicle goes when it cannot be anywhere else |
| Activity log | what is recorded and for how long |
| Hooks | the files you may override and the exports |
Install, framework and database are under Setup.